Press


Phoning Home



"…The music really takes the cake. While many games billing themselves as survival or exploration games opt for silence to create mood, [Phoning Home developer] ION LANDS chose an orchestral set of tracks that are both cinematic and haunting. If you isolate the music and close your eyes, you could swear that you'd left the Hobbit trilogy playing on your system, or perhaps this year's most lauded European picture (undoubtedly something equal parts moving and depressing). All this to say that the soundtrack is beautiful and delicate, and also reactive--it changes with the mood of game events, meaning that battle is made tenser by driving rhythms, while peaceful landscape-scouring is met with subtle strums." - Nathan Wyckoff, Keen Gamer

"The soundtrack is riveting and perfectly suited to the atmosphere, with the chittering, churning, billowing sounds of a living world around them." - Lori May, OpNoobs

"The sound design, music, and voice acting are done extremely well.  Everything about Phoning Home feels much more polished than your average indie game, but the voice acting and music are easily the highlights of the aesthetic….The music fits the feeling of the game, of being lost on a strange planet far from home.  It’s immediately the one area that you can just feel that the developers put a huge emphasis on and it comes off almost perfect.  The game feels very atmospheric thanks to the soundtrack." - Judgman, Gaming Shogun

"Phoning Home should praise itself for a beautiful soundtrack…." - James Holdsworth, Survivethis

"The execution of the soundtrack is superb and makes a big impact on the feel. While much of the gameplay is serene and slow, there is a steady tension level that is created, and the mood is controlled throughout by the music." - DPB, Squackle

"Sound and Music - 9/10" - Evan Saunders, Fortress of Solitude

"Music and sounds are…on top-level. Phoning Home’s soundtrack is minimalistic but memorable and melodic. Music provides the needed atmosphere, it sounds like cold space, at the same time opened for adventure." - Rodion Schizmin, Geeksnack